Ushinawareta Mirai Wo Motomete: A Visual Novel Inspired by In Search of Lost Time
In Search of the Lost Future is a romance visual novel in which the player assumes the role of Sō Akiyama. Much of its gameplay is spent on reading the story's narrative and dialogue. The text in the game is accompanied by character sprites, which represent who Sō is talking to, over background art. Throughout the game, the player encounters CG artwork at certain points in the story, which take the place of the background art and character sprites. In Search of the Lost Future follows a branching plot line with multiple endings, and depending on the decisions that the player makes during the game, the plot will progress in a specific direction.
Ushinawareta Mirai Wo Motomete Visual Novel Download
In Search of the Lost Future is the sole title developed by the visual novel studio Trumple. Originally, the design team were developing the game under the visual novel developer Abhar, but following Abhar's dissolution, the team working on the game formed the studio Trumple.[3] The game's scenario was written by three people: Ryo Ohta, Kenji Saitō, and Masaki Sawa. Character design and art direction for the game was split between three artists: Kurehito Misaki, who drew Kaori Sasaki, Airi Hasekura, Shiori Sasaki, and designs for male characters; Shinobu Kuroya, who drew Yui Furukawa, Nagisa Hanamiya, and the designs for the female characters (not including those drawn by Misaki); and Mia Naruse, who provided super deformed illustrations. The game's music was solely composed by Fūga Hatori.[4] In Search of the Lost Future was released on November 26, 2010 as a limited edition version, playable as a DVD on a Windows PC.[4] The regular edition of In Search of the Lost Future was released on February 25, 2011.[5] After the game's release, Trumple announced the suspension of their activity on July 27, 2012.[6]
Ushinawareta Mirai wo Motomete is a romance visual novel in which the player assumes the role of Sou Akiyama. Much of its gameplay is spent on reading the story's narrative and dialogue. The text in the game is accompanied by character sprites, which represent who Sou is talking to, over background art. Throughout the game, the player encounters CG artwork at certain points in the story, which take the place of the background art and character sprites. Ushinawareta Mirai wo Motomete follows a branching plot line with multiple endings, and depending on the decisions that the player makes during the game, the plot will progress in a specific direction.
Ushinawareta Mirai wo Motomete is the sole title developed by the visual novel studio Trumple. Originally, the design team were developing the game under the visual novel developer Abhar, but following Abhar's dissolution, the team working on the game formed the studio Trumple. [1] The game's scenario was written by three people: Ryo Ohta, Kenji Saitō, and Masaki Sawa. Character design and art direction for the game was split between three artists: Kurehito Misaki, who drew Kaori Sasaki, Airi Hasekura, Shiori Sasaki, and designs for male characters; Shinobu Kuroya, who drew Yui Furukawa, Nagisa Hanamiya, and the designs for the female characters (not including those drawn by Misaki); and Mia Naruse, who provided super deformed illustrations. The game's music was solely composed by Fūga Hatori [2] Ushinawareta Mirai o Motomete was released on November 26, 2010 as a limited edition version, playable as a DVD on a Windows PC. [2] The regular edition of Ushinawareta Mirai wo Motomete was released on February 25, 2011. [3] After the game's release, Trumple announced the suspension of their activity on July 27, 2012. [4]
Oh astro, I would've helped you translate this visual novel since it's one of my favorites, but I can't really do it now since I'm already taking a different project.I will help if you guys are not dead by the time I finish Ao no Kanata.But I will say this here again, it's a really, really bad idea to have so many translators in one project.
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